UNLOCKING THE POTENTIAL OF GAMIFICATION-BASED LEARNING IN BOOSTING STUDENT MOTIVATION

Authors

  • Nadya Nadziratul Ula Universitas Bina Bangsa
  • Jaka Wijaya Kusuma Universitas Bina Bangsa
  • Hamidah Hamidah Universitas Bina Bangsa
  • Mutoharoh Mutoharoh Universitas Bina Bangsa

Abstract

The aim of this study is to explore the potential of gamified learning in enhancing student motivation. The scope of the research includes the application of gamification in the classroom for specific subjects and measuring its impact on student motivation levels. A quantitative approach using a quasi-experimental method and surveys was employed. Data was collected through questionnaires measuring student motivation before and after the implementation of gamification. The findings indicate that the use of gamification significantly increased student motivation, particularly in terms of engagement and learning interest. The conclusion of this study is that gamification can be an effective method to boost student motivation, which in turn can improve their academic outcomes.

References

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Published

2026-05-05

How to Cite

Ula, N. N., Kusuma, J. W., Hamidah, H., & Mutoharoh, M. (2026). UNLOCKING THE POTENTIAL OF GAMIFICATION-BASED LEARNING IN BOOSTING STUDENT MOTIVATION. International Conference on Artificial Intelligence and the Digital Commons, 1(1), 93–98. Retrieved from https://internationalconference.pasqapro.com/index.php/icaidc/article/view/125

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